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A failed invader must wait for a time before trying again. A defender that defeats the invader gains additional PP, Army Experience, and Land Doctrine research bonus as a reward. In a stalemate, the border remains unchanged, both sides get some Army Experience, and the defender is rewarded with substantial PP for holding on. In areas where borders are disputed by neighboring rivals, a decision may become available (Requires Waking the Tiger), or an event may fire triggering a border conflict.Ī victorious invader gains the disputed state and some PP (e.g., +100 PP in China). This is enabled by certain events or decisions. Border conflicts Main article: Border war If it has one or more attack plans assigned, this portrait will have a button to activate the plans, a button to halt the execution of the plan, and a bar below it showing the AI's assessment of relative strength. The commander of each group in the currently selected theater (or a vague silhouette if it has no commander) appears at the bottom of the screen. Each command group is part of a theater and can be moved to a different theater at will.Ĭommand groups allow divisions to be given orders through the battle plans interface, such as assigning to a front and giving a plan of attack, specifying an area to garrison, or giving a fallback line. Command group Main article: Command groupĪ command group is a collection of divisions that can be led by a single commander. Unassigned divisions are shown in the armies list. With the Together for VictoryDLC, the Combat Log also displays equipment losses and analyses performance by template.Ĭaution: The theater interface shows only divisions that are assigned to a command group. You can filter the data by time (using the slider on the top left) or command group (by toggling the icons with haloes on the top right). This displays the results of recent battles. You can analyze the performance of each theater through the Combat Log, which is opened by clicking on the document icon to the right of the theater name.
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Players may add as many theaters as they like. Theaters may be named as desired by clicking on the gear icon to the left of the name (clicking on the existing name is not sufficient). A selected group can be moved to a different theater by right-clicking on the theater. Clicking this creates a new theater and moves the selected group to it. To create a new theater, if none exist, simply create a new command group (see below). Some players may also wish to use a training theater to exercise Trained units after deployment until they reach the maximum training level with Regular experience and are ready to be reassigned to a combat theater, or a garrison theater to organize partisan suppression and defense of ports and victory points. Alerts such as being in low supply, and a summary of combat progress, are provided for an entire theater, and reinforcement priority can be set for an entire theater.Īir and sea region names will also appear below the command theaters to provide alerts such as impending invasions, ongoing sea battles, and enemy air superiority.įor example, as Germany, assigning units to Eastern and Western theaters will enable easy evaluation of armies on both fronts. 1x infantry and 6x artillery (yes, really, check it out).Ī theater is a player-defined high-level group of command groups. That includes some broken templates like. Since HoI4 is (sadly) quite broken, the best way to win border wars (and wars as a whole) is to get as much artillery in your divisions as possible. If you try to engage with your normal divisions then it's actually rather normal that you fail. Starts a civil war with the specified ideology in the specified country debugnuking Allows nuking of any province delall (country tag) (e.g., 'delall USA') Deletes all units belonging to the specified country fow Disables fog of war ic Toggles instant construction.
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Note that certain effects may take a value from a variable, i.e. See Variables for information on the variable effects. Effects are used throughout the game in numerous scopes, most commonly National Focuses, Events and Decisions. This command will give your country the maximum war score for all wars it is currently engaged in.Įffects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. This page includes help on how to use the command, argument explanation and examples.